Megagames are games that are played live at a single venue, and require many participants. These large-scale games often contain elements of LARPing and require many players to participate. To play, players are required to use a controller. This article will explain how Megagames are played.
Megagames are played “live” in a single venue
Megagames are multi-player games that can last from a few hours to a few days. They often include elements of board games, role-playing games, simulations, and social interaction. They can also have elements of economics and politics.
They require a large number of players
Unlike traditional board games, megagames have no clear victory condition; players are each tasked with achieving specific objectives for their character. They also require a great deal of teamwork and communication to achieve their goals. In addition, they rely on relationships and reputations to help them succeed. Players must talk to each other to form relationships and make deals in the game.
They contain elements of LARPing
LARPing is a form of role-playing game, which focuses on immersion in the role of a particular character. It also emphasizes improvisational acting skills, which form the core of the LARP experience. Megagames can also incorporate elements of LARPing, with players assuming a character and often writing their own scripts.
They require a game controller
Megagames are large-scale games that are played with a game controller. These games can vary from pure roleplaying to board games. They typically involve a large amount of movement and noise. In comparison to LARP, they often require a lot of concentration, and players usually don’t take a lunch break. Fortunately, the game-controllers of megagames are very tolerant of the occasional player who needs a break.
They can be hard
Making Megagames is a very challenging task. There are many things that need to be planned and coordinated. It is also essential to have the help of an experienced game designer and megagame community. This can help reduce stress and complexity.
They can be abstract
Abstractions are a common part of game design. Even the most highly themed games have abstract elements. The games’ themes are often loosely defined and they bend to fit the game mechanics rather than the other way around.